AI Insights · Timothy · October 2023
Top 5 Ultracasual Games Performance in Norway Q3 2023
Discover the performance trends of the top 5 ultracasual games in Norway during the third quarter of 2023. The data, sourced from Sensor Tower, highlights downloads, revenue, and active user metrics on a unified platform.
During the third quarter of 2023, the top 5 ultracasual games in Norway showed varied performance in terms of downloads, revenue, and weekly active users. Here's a closer look at the data, sourced from Sensor Tower.
World of Slime Simulator Games from Solid Apps INC experienced significant growth in revenue, peaking at approximately $1.3K in the week of August 7. Downloads surged mid-quarter, reaching 1.7K in the week of July 31, while weekly active users saw a high of 1.8K in the same period but gradually decreased to around 594 by the end of September.
Fill The Fridge! by Rollic Games saw a steady decline in revenue, starting from $127 at the end of June and dropping to $32 by the last week of September. Downloads fluctuated throughout the quarter, with a peak of 1.4K in the first week of August. Weekly active users remained relatively stable, averaging around 7.5K, but showed a slight decrease towards the quarter's end.
Goo: Slime simulator, ASMR from Exomind LTD had modest revenue gains, with a steady increase from $27 at the end of June to $122 by mid-September. However, downloads were minimal, peaking at just 5 in late July and ceasing entirely by mid-August.
Draw it by Kwalee Ltd showed a gradual increase in revenue, starting at $88 in late June and reaching $149 by the end of September. Downloads experienced minor fluctuations, with a high of 439 in mid-July and stabilizing around 351 by the end of the quarter. Weekly active users saw a slight decline, starting at 964 and decreasing to 808 by the last week of September.
Slime it: Slime Game Simulator from Slime4Fun had inconsistent revenue, peaking at $147 in late August but dropping to $23 by the end of September. Downloads were negligible, with minimal activity throughout the quarter. Weekly active users saw a gradual decline from 204 at the end of June to 144 by the end of September.
For more detailed insights and data on these and other apps, visit Sensor Tower.